So this solves the issue of movement, however my main issue is rotation after the camera snap. If I hold a mouse button and drag (even after disable movement is called), my character still rotates (and the sphere trace origin along with it).
So this solves the issue of movement, however my main issue is rotation after the camera snap. If I hold a mouse button and drag (even after disable movement is called), my character still rotates (and the sphere trace origin along with it).