Need Help with a Sphere Trace Issue

See the attached.

The highlighted code will disable all input, meaning you can’t manually reactivate movement via input. So, you’ll need to call the function to do so with a timer, anim notify, or something else autonomous.

I’m not too familiar with UE myself, so I don’t know about the trace bit. Perhaps, your logic is off and you’re simply getting the delta between them, which would be 0,0,0 if the trace is defined by the character/forward vector.