Need help with a PickPocket Blueprint

I deleted it, but that messed up this Pickpocket function.

Bunch of random stuff, widgets and stuff.

Because you were calling the wrong one. It was empty, there was nothing inside anyway. No clue how you ever ended up with 2 because it should not be, technically, possible, but here is the one you need to call:

Allright, why doesint it appear in call function?

Because you’re dragging execution wire instead which gives you wrong context. Besides that, the action menu can see it anyway:

image

You still have 2 pickpocket functions which I believe to be super buggy at this point. I’d close all tabs in that BP, compile, save it, close it. Restart the editor and open it again. Looks *****. :innocent:

Finalfuckingly it seems to be working now. Geez Thank you! :+1: :+1: :index_pointing_at_the_viewer:

Honestly, colour me impressed. Perhaps chaos is your domain, indeed.

-Hats off to you, sir.


I would’ve deleted this actor and started from scratch thrice over.

2 Likes

Chaos is my domain, thats why I managed to have 2 Pickpocket functions by the same name, breaking every laws of physics there is.

I would’ve deleted this actor and started from scratch thrice over.

In all honestly not a bad idea, can be a good way for me to learn blueprinting.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.