Need help with a PickPocket Blueprint

The pickpocket is a function of the NPC blueprint, not the player’s. It’s the NPC that must store the attempts, delay them and generate coins. The very first pic I posted:

This function and all the variables belong to the NPC. The player cannot (and absolutely should not) track what the NPCs are doing with their money and time. It’s the NPC’s job; you grab one or more and run their Pickpocket function; they will tell you (return) what can be stolen.



You had it going here:

Not sure why you moved the function to the player. Also, avoid plopping down orphaned nodes, use the context sensitive nature of the wires: drag a wire ==> then search:

Alleviates lots of headaches and helps preventing mistakes as you’ll receive filtered results that make sense in this particular context.