Need Help to build for OpenGL ES 3.1 on 4.19

There is no major visual difference between ES3.1 and 2.0, also you no longer need to build from source to get 3.1 so more than likely you are already using it. The biggest difference between the two is that 3.1 gives 16 texture samples in a material so if you want to check, just make a material with many texture samples. If it’s 2.0, you will see the gray default material.