Need help refining Projectile

Thanks so much! Your advice is working like a charm. I wanted to follow up to ask about the homing function as I’m unsure of how to attach my First Person Character to the Homing scene component. I also think I’m struggling because my Player can fire infinite blades but I want there to be one that can be refired only after it returns.

Will it work to create a branch + condition that is dependent on the destruction of the spawned actor? (Edit: Figured this out using a rather untidy ‘do once’ statement. Still lost on the homing function tho)