Spawn a simple static mesh actor for the attached component. Keep it simple.
The throw would hide the attached actor and spawn the projectile one. Again keep it simple.
Also, get rid of the scene component in the projectile. Projectile movement MOVES the root component.
Proper structure for projectile is:
- Collision component
-
- Static Mesh (No Collision)
- Projectile Movement
For the return functionality I’d use the Homing function built in to PMC. Set your self (character) as the target.