Need help on applying damage

@ArcReed3215 But the do once doesn’t work, do u know y?

Besides that, i have actually try use “Event any damage” before using (event tick). When enemy get hit, set isDamaged to true then delay 1s b4 setting back to false). Then when isDamaged is false, damage can be dealt in the anim notify state. But neither works…

If it is possible, i hope you can demonstrate the blueprint flow that added the variable u talked about. I am a little bit dumb when comes to logic. I will be grateful about it.