Hello IvoMR,
I am not sure what the correct answer is, but what I would do is try to change directly the position of the specific camera actor which you are using in your level. So I suggest you change the part in your blueprint that you are using a variable to access the CameraActor(I am talking about the target that is connected to the SetActorLocationAndRotation node) and just drag and drop the camera actor from your level. Then you are going to see a node with the name of your camera actor and below this “from persistent level”. I think it is worth a try, and I hope I helped you.
Good luck