-We are looking at BP_PlayerController right now, since all functionality to do with the pawn is in here.
-I don’t know what you by “prints”. I can make sense from a lot of it but I’m just having trouble getting it to work fully.
-At the moment it is nothing since calling it with Beginplay and Event Tick causes them to run at the same time and ignore the conditions I have set up.
-Stamina Variables should make sense, There is a max stamina which is 100% and then stamina which is initial stamina which is the value that should change and is also at 100% on the progress bar.