Need help getting emitter, gun sound and projectile to play at the same .

Hello. I’m trying to get the 3 things to play at the same . Currently when I move into range of the turret, it plays the sound, then the emitter, then fires the projectile. I can see why it’s delayed in Blueprints, but I can’t figure out how to get them to go at the same .

Thanks for any help. :slight_smile:

Edit: Once the first rotation is complete, they do actually fire at the same . I;m sure the solution is simple, I’ve been up all night working on this project. :smiley:

perhaps sequence node could help?

I am with darthendorman

Use a sequence, that should close things up.

Just like dathendorman says a use a sequence node probably would help connect you action to a sequence node like this:

Thanks guy. It works perfectly now and my BluePrint looks a lot neater . I’ll post my fixed BP incase someone else has the same problem, or is looking to do something similar. :slight_smile: