Need help converting this blueprint to C++

So like this?



ASBaseCharacter* ASZombieCharacter::GetClosestPlayer()
{
	float ClosestDistance = 10000.0f;
	ASBaseCharacter* ClosestPlayer;
	//Get all PlayerControllers in the multiplayer gameworld
	for (TActorIterator<APlayerController> ActorItr(GetWorld()); ActorItr; ++ActorItr)
	{
		if (!ActorItr) return;  //will this line break out of function if no PlayerController found?
		
                //For each of the found player characters get the ASBaseCharacter
		ASBaseCharacter* Player = Cast<ASBaseCharacter>(ActorItr->GetPawn());

		//get the distance (float) from the AI to the Player Pawn position
		FVector difference = Player->GetActorLocation() - GetActorLocation();
		float distance = difference.Size();
		if (distance < ClosestDistance)
		{
			ClosestDistance = distance;
			ClosestPlayer = Player;
		}
	}

	return ClosestPlayer;
	
}