They still appear, even after I made some changes to this to initializer. Yes, I made a new blueprint.
ACndCharacter_Master::ACndCharacter_Master(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer
.SetDefaultSubobjectClass<UCndComp_Character_Capsule>(CndKN_CompNames.Character.Capsule)
.SetDefaultSubobjectClass<UCndComp_Character_Mesh>(CndKN_CompNames.Character.Mesh)
.SetDefaultSubobjectClass<UCndComp_Character_Move>(CndKN_CompNames.Character.Move)
)
