NEED HELP: Character - Replacing Default Components

They still appear, even after I made some changes to this to initializer. Yes, I made a new blueprint.

ACndCharacter_Master::ACndCharacter_Master(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer
		.SetDefaultSubobjectClass<UCndComp_Character_Capsule>(CndKN_CompNames.Character.Capsule)
		.SetDefaultSubobjectClass<UCndComp_Character_Mesh>(CndKN_CompNames.Character.Mesh)
		.SetDefaultSubobjectClass<UCndComp_Character_Move>(CndKN_CompNames.Character.Move)
	)