So it seems my character is"Hitting the ceiling". which according to my research, in Unreal Engine 5 refers to a situation where a character or object in your game reaches the top boundary of a level, essentially colliding with the ceiling geometry, preventing further upward movement within the defined play space.
I can not seem to find how to increase the ceiling geometry to allow my character to reach the third floor of my level design. I have searched everywhere it feels like.
Does anyone know how to update the top boundary of the level (or increase the ceiling geometry) so that my character can go higher in the level?