Hey there @bbls1! Welcome to the community! I think what you need to do is snap the rabbit to the seat, and disable the player movement, and consolidate the logic.
Do you have 2 timelines? One on the swing and one on the rabbit? If so;
In your attach actor to component node, set it to snap to target for the rules, and then only run the timeline on the swing component, the rabbit will follow it because it’s an attached actor as it’s child, which would make your timeline on the rabbit itself redundant.