you can get all agents
Players:=GetPlayspace().GetPlayers()
for(i : int = 0..Players.Length):
if(Player : agent = Players[i]):
if(Agent : agent = agent[Player]):
you can get all agents
Players:=GetPlayspace().GetPlayers()
for(i : int = 0..Players.Length):
if(Player : agent = Players[i]):
if(Agent : agent = agent[Player]):