Oh thank you! So it really is much like I used with other game engines. How would you go about setting up the ring so that when in unreal it will move back ward or forward…I suppose I could make an animation of each, and then blueprint will choose based on which chevron it needs to light next? I just want to make sure I have a clear plan. While I have animated stuff before, I never had to do anything with them in the engine myself, so doing most everything, until we find an animator that is. Thank you very much for your help!
~Bobby