I’m Back! and I bring gifts in the form of pictures
So basically I have everything working now and tried to put together a nice bit of code that was both simple and efficient. to figure out which instance of the capture point it was. But I have the problem of it not working with more than one instance.
So In my capture point BP I have a integer value called control that is set by the capture point itself,
I also have a similar integer value called **control **in the game mode BP.
As you can see in the pic below I am setting the value of the game mode **control ** integer, with the value of the Control integer inside the Capture point BP.
I’m also passing along another integer value called Control point number which will become clearer later.
then inside that function I am trying to filter out which control point it is and then set the status color for it.
I Tried to do this by adding a Tag to each control point instance, and also the control point number value ant I set on the details panel of each instance I added to the map.
But its only ever working on One control point instance

I need help finding a way to be able to have 5 or more control point instances and have them all update Independently of.
as you can see in the pic below It works on one block as its turned red as I captured it.