nDisplay not working in shipping build (but works in Development)

So, when I have compiled for a Packaged Shipping build, when I run from a .BAT file with command line that matches what Switchboard would send, the nDisplay doesn’t match what is in the .ndisplay file I specify in the .BAT file. It looks like it spawns the player with a game window that matches the .ndisplay resolution size but the viewport looks different from other information in my .ndisplay file.

Also, I am using multiple nodes. It’s impossible to tell how many nodes you have in your nDisplay. When I start up in a Packaged Shipping build, running from the .BAT, the programs start up immediately without performing any synchronization. When running a Packaged Development build, if I just run one node, the node sits there with a black screen until I start up the other node. When I start up the other node, then it connects and starts up. But, as Packaged Shipping, it just immediately loads up and starts rendering the game immediately, which is why I am stating that nDisplay isn’t working with a Packaged Shipping build.

One thing I noticed different from your command line compared to mine, you are passing -dx11, where I pass -dx12. I have not attempted to try this difference to see if this would change anything.

I also just noticed that your command line doesn’t contain “-forceres -WinX -WinY -ResX -ResY” where mine did. I am going to remove these, also, at some point in the future to get this to work.