Yes, when I get around working this issue, this was my thoughts. I was going to have to introduce cluster events.
But, I noticed that when I move my mouse on the secondary cluster, it doesn’t work. But, if I am moving my mouse on the primary and while that is moving, I start moving the mouse on the secondary cluster, it will start taking the secondary cluster’s mouse movement input.
So, under the hood, there is some type of mechanism going on. Also, I know when the mouse is not set to the UI state, so to move the camera, it moves the nDisplay camera across the entire cluster. But, I apparently have done something that I can’t get the input to go back into the mouse again.
I know I have placed a MouseAxis_XYInput node in my BP_SimPlayerController class and I think that might be short circuiting the entire input process. I think I tried disabling that node and the input still doesn’t flow into the nDisplay camera again, so there is some setting I still have turned on/off causing this.
I need to go deeper into this, it’s just were I am on my project, this is lower in priority at the moment.