Weckmuller
(Gabriel Weckmuller)
November 17, 2021, 8:48am
19
anonymous_user_b3b3f312:
Did you tried rebuilding the project in visual studio once copied the 4.26 version into the plugins folder?
It should be straight forward. You just need to create a C++ blank project, copy the NDIIO folder into a Plugins folder that you should create in that project and generate the Visual Studio project files.
After that you should be able to open the .sln file in visual studio and see the source content of the NDIIO plugin. Select the NDIIOPlugin.uplugin under /Games/ProjectName/Plugins/NDIIO and edit the “EngineVersion” tag like that:
"EngineVersion": "4.27.0",
Then just save that file and build the solution (Control+Shift+B) and then you will have the plugin build for UE4.27, you then can copy that NDIIO folder to other Plugins folder of any UE4.27 project and you should be able to open the project and see it enabled in the plugins window as usual, like in UE4.26.
I did that and I managed to make the plugin work in my 4.27 engine. But now I’m testing the alpha channel to use with the ndi material set to alpha pre multiplied and it wont work in 4.27 but works great in 4.26.
Did you see that problem as well? Any chance you how to fix it?
Thanks!
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