NDI SDK for UE5

Hello, yes the method should be valid for any plugin, you will need just to adapt in each case depending on each plugin particularities. Since you mention a plugin already build for 5.0EA probably you don’t need to touch anything but the EngineVersion tag.

Although I guess it would be better if you use VS 2019 instead of VS 2022, but I didn’t try it so who knows.

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