Yeah after 4.6 there’s a new settings menu that generates the AndroidManifest.xml. This manifest lacks the ability to add intent filters to get your game to show in the play section. I’ve created a request to allow adding intent filters.
https://answers.unrealengine.com/questions/180697/androidmanifestxml-ue-471.html
You can get around this using APKTool and manually edit the built APK to add the intent filter and then repackage the APK, and sign it.
The OUYA plugin is going to add controller input etc.
If the AI is not working on a fresh checkout of just 4.7.1 (Without OUYA) it’s not going to work on the OUYA branch either.
Is this an Android problem or an OUYA problem?