I believe I’ve fixed this.
I compiled in Visual Studio for “development” for Windows 64 and Android.
I then repackaged the game and deployed on the Ouya.
Crappy footage hehe - YouTube
I don’t know why doing the extra compiles work, I’m no programmer. I was originally compiling only the “development editor” for windows 64 and the “development client” for Android and with those settings the AI does not path.
Cheers
Greg