I’m trying to create a custom NavLink, but something seems to be really wrong. Here is what I see when I drag my custom NavLink into the level.
I thought there was supposed to be a set of cylinders connected by an arch. It’s even worse when I try to delate the simple link and use the smart link. Then I see this:
This is oging to make the NavLink really hard to use. Below are the steps I used to create the custom NavLink:
Create new NavLinkProxy
Compile and Save
Drag new NavLinkProxy into my world
Did I miss enabling something? I actually see the same issue with the EQS test pawn — no visible indicator other than the capsule shows up — but I have managed to work around that one somewhat.
Would appreciate any help anyone can give on this. Thank you!