NavLink broken in 5.4

I’m trying to create a custom NavLink, but something seems to be really wrong. Here is what I see when I drag my custom NavLink into the level.

I thought there was supposed to be a set of cylinders connected by an arch. It’s even worse when I try to delate the simple link and use the smart link. Then I see this:

This is oging to make the NavLink really hard to use. Below are the steps I used to create the custom NavLink:

Create new NavLinkProxy
Compile and Save
Drag new NavLinkProxy into my world

Did I miss enabling something? I actually see the same issue with the EQS test pawn — no visible indicator other than the capsule shows up — but I have managed to work around that one somewhat.

Would appreciate any help anyone can give on this. Thank you!

Hello @MrSniffyTheCat, I’m going to try to help you.

Make sure the Navigation System is enabled by going to Project Settings > Navigation System and ensuring it’s turned on. In the Viewport, press P to toggle the NavMesh visualization, if you don’t see anything, the navigation system might not be active.

Also, if you’re expecting to see the cylinders connected by an arch, you need to place a NavMeshBoundsVolume in your level. Scale it to cover the area where your NavLinks should be, then go to Build > Build Paths to update the navigation data.

I hope this has been helpful!