NavLink and making AI jump?

UE4 AI Wiki Tutorials

Dear Community,

I have these wikis on the subject of UE4 AI that should help out:

Custom AI Path Following Every Tick in UE4

UE4 AI, Using Nav Modifiers and Query Filters

AI Dodge Mechanic Using Rotate Vector Along Axis


**The Atomic Spatial Unit of the UE4 Navigation System**

Make sure to check out my C++ code how to get every Nav Poly in your level, which is the unit of the UE4 Navigation system that you can use to impement any kind of custom pathign you want!

**Get All Nav Polys C++ Code**
https://wiki.unrealengine.com/AI_Navigation_in_C%2B%2B,_Customize_Path_Following_Every_Tick#How_to_Get_All_UE4_Navigation_Polys

**Video Of Usage of Nav Polys**
I did individual Nav Poly calculations to implement my [multi-threaded AI Jump Pathing System (videos)](https://forums.unrealengine.com/showthread.php?25410--s-Multi-Threaded-Dynamic-Pathing-System-Full-Physics-Support&p=251216&viewfull=1#post251216).

Enjoy!

:)