Hi , thanks for putting up the tutorial. I followed it and am having 1 problem.
Edit: Closing the Editor and rerunning a couple times and it started working, I’ve noticed that it is inconsistent when changes come into the Editor. I’ll leave my initial comment.
The PathFollowing component is not being used, it doesn’t hit breakpoints in it. Here is where I set it, and the debug int breakpoint does hit.
Is the string important? TEXT(“PathFollowingComponent”), I tried changing this to see if it would change when I look in the Blueprint from the controller, but i think it is the default PathFollowingComponent.
ACatAIController::ACatAIController(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP.SetDefaultSubobjectClass<UJumpPathFollowingComponent>(TEXT("PathFollowingComponent")))
{
int debug = 0;
}
I am in version 4.4.1 from the launcher.