NavLink and making AI jump?

[=CHADALAK1;49269]
I’m still trying to work on the Jump Navigation. slowly but surely getting it figured out. I will keep this thread up to date when I get this figured out. I still greatly appreciate this help so far :).
[/]

Did you get it working? I’m stuck with the (AreaFlags & JumpFlag) if statement always returning 0. The TestNavigationActors picks it up fine. My AI however, doesn’t.
My AI also just walks off the navmesh. I’m using MoveTo in a Behaviour Tree.