NavLink and making AI jump?

Currently it’s not possible to bake jumping information into a navmesh using blueprints alone. However it seems to be a popular request often enough to make it happen. In practice all that has to be done is to expose [FONT=Lucida Console]UNavArea::AreaFlags to BP, but we need to figure out a better way to expose it than simply exposing an [FONT=Lucida Console]uint16 value (it’s not really readable on its as such).