NavLink and making AI jump?

[=;26389]
I’m sorry, but I don’t think I understand what you’re saying :slight_smile: But if I do note that[FONT=Lucida Console] (AreaFlags >> 2) means shift right two bits, which turns 2 into 0.
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Ok now if i say



if(AreaFlags << 1)
{
     //Do Stuff
}


it should check if the AreaFlags is 2 right? cause the binary slot would look like this 000010 which should be two. Another question I have is why does my AI lose movement when the player is on a linked NavMesh. only way i can get movement is if it’s on the exact same navMesh together.