NavData RegistrationFailed_AgentNotValid

I did try that, setting up agent sizes properly, but it did not help. Eventually I narrowed down the issue to the landscape: as soon as I turned off its “Used for navigation” stuff started working. (Fortunately I could replace the ground with a static mesh collider.) For now I have the “Supported agents” array empty, as seen on the example content level. Will investigate further when time allows.