sure thing:
my game is top down with a click to move system, which relies on navmeshes.
here’s what happens to the navmesh when the platform moves:
I want to be able to exit the lift platform at any floor and click to move out of it, but as a static runtime generation for nagivation, it only works at the level the navmesh was generated (in this case the lowest floor)
if I change this to Dynamic, it works all the time, but it also rebuilds the navigation all the time as something moves through the navmesh, which impacts performance, so it’s not ideal.
what I wanted was to rebuild navigation just once when the platform reaches another floor, which would have minimal impact compared to dynamic, but I don’t even know if that can be done.
there’s a “dynamic modifiers only” option, which I thought could do what I want, but I couldn’t find a way to make it work I intend, also not sure if its even for that.
