Nav mesh is fragmented in Published Game 4.21

@eudrea We are based on the release branch. We don’t know how to switch branch while keeping our local changes.

Can we know which files has been modified for the fix? So we can do a dif

I don’t understand why this fix is not ported in release, it’s game breaking.
@jimsnomis did you find the fix?

@Adrien nope waiting for the next point release.

Great news ! i didn’t saw the update!

Hi All,
4.21.2 fixes the issue :slight_smile:

I am in 4.22 and the issue is not fixed. nav invokers work fine in editor but not in packaged game.also in project settings ,nav mesh the “can use main nav data” setting shuts off when I close and reopen the project. this needs to be on for my AI to spawn.

my project was in 4.21.2 and it does not work there either.

Are you sure you are doing a correct setup with nav invokers? I can confirm that this is fixed at 4.21.2, I have a project that uses invokers and world composition and all works, no more fragmented mesh. This is tested on Mobile Build and PC x64 build …

I have not yet converted to 4.22 to see if it works there so Maybe it is Some regression in 4.22
I would suggest filling up a Bug report and providing Pictures where you show that in the cooked build you see fragmentation.