Was the way Nav Mesh is built changed with the last update? I have noticed a change in the nav mesh when debugging that i am able to be off the computed mesh and it will not rebuild it. This leads to behavior where I can be 2 meters off of the nav mesh and the AI cannot find a path to the player even when they are 2 meters away.
Please let me know if you experience any similar behaviors or if there are any other things that limit the size and rate of the computed nav mesh.
Thanks!