Thanks. I use subsurface color, and two sided foliage shading model. Grass on light looks somewhat lighter, but not sure about grass vertex normal correctness.
Now using FXAA (instead of prev TemporalAA):
?v=FfQInzbaRLI
Thanks. I use subsurface color, and two sided foliage shading model. Grass on light looks somewhat lighter, but not sure about grass vertex normal correctness.
Now using FXAA (instead of prev TemporalAA):
?v=FfQInzbaRLI