- I use 4.12.0 P2 from the launcher
- A blank project and the fps template project successfully package with nativized blueprints
- Actually it contains C++ code, however it is just code that gets generated when you convert your project from BP only to C++. Besides that, I did not add any C++ code.
EDIT: Just a note, this project was duplicated and converted from 4.11 to 4.12P2. Nativizing BP didn’t work with 4.11 either.
Also converting the project back to BP only still results in the same error.