Nativisation issue: fatal error on run project

Hey guys, I’m running into this problem as well. Project builds fine with exclusive blueprint nativization. I’m on 4.18.2. Running the packaged game gives the LowLevelFatalError, AsyncLoading.cpp, FAsyncPackage::FindExistingImport class mismatch ByteProperty != EnumProperty error.

Disabling nativisation fixes the issue and the packaged game runs fine.