I was able to reproduce the bug in a clean C++ FPS project in 4.11.2 and i’m uploading the project to dropbox now.
Edit : Here is the drop box link. [Project][1]
here’s what it will look like
I was able to reproduce the bug in a clean C++ FPS project in 4.11.2 and i’m uploading the project to dropbox now.
Edit : Here is the drop box link. [Project][1]
here’s what it will look like