This is a workflow issue, not a “LODs are bad” issue.
To Epic: Stop trying to force something that has worse performance as a bandaid to your workflow issues and deficiencies towards LODs.
Nobody is forcing you to use Nanite. Quite the opposite in fact. You are encouraged to turn it off unless your project specifically uses very high poly count assets or you are doing arch viz or non-realtime rendering type projects. You can simply just use LODs instead. If it doesn’t make sense for you to use, then feel free to disable it. LODs aren’t going anywhere