Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Gain with triangles reduction / precision is on memory allocation on GPU mostly in Packed game - but requires alot of instances and packing with ISM .It require making Nanite switch to min lod1 with 0 triangles(not impostor) cause fallback factor to 0 percent as example not reduce as much - that create memory magic. Its possible to gain alot of headroom for openworld projects. That techinque will not allow to bake Hlod cause trees as example will be invisible - but that can be also done way that Lod1 switch with impostor,bake, then remove impostor and create dummy lod1 with lowest triangles. For instanced hlod . Puree hacks. Iam trying to check where is the gap that World partition is needed for Nanite for my scenario. Cause system also add some overhead itself and its problematic.

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