Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Preach! Your results are amazing and my project is also close to that level of performance (60fps on a GTX 960).
The guy doesn’t understand the scalability of actions: the tests he’s showing are just a bunch of assets, while a scene has hundreds of them. Nanite helps with instancing, culling, and skips the whole LOD creation and setup. While also giving much higher fidelity and lower impact on memory. It’s a no-brainer… if you ACTUALLY make games.

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