Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Hopefully you don’t delete my comment again, Kevin. You are not properly comparing Nanite to traditional rendering, as the other 150 people in this thread have rightfully pointed out to you. Yet you keep lying about Nanite being a bad rendering option when you keep purposefully omitting its purpose and making disingenuous comparisons. If all you have is 1 mesh, a skybox, and some cubes like some of your YouTube videos do then Nanite is not for you. It’s built for games like Hellblade 2 that have extremely dense level detail that traditional rendering wouldn’t work and would have extremely low performance. Indies can use this too to make bigger and more dense worlds with more assets without worrying about making custom LODs and shaders for everything.

It’s really annoying how you censor everyone who criticizes you while complaining when you get censored. Why should Epic Games defend you when you are their number 1 griefer? Your entire life is devoted to hating on them and taking credit when actual developers make advancements and contributions.

And just for the record, until I get a message from a moderator explaining why I’m being censored, I’ll keep correcting you if this gets deleted as I really don’t like deceivers.

5 Likes