Well, it’s true that it improves performance in cases where everything is overloaded. But it has a cost for optimization.
I would also like to know why the hell DX12 has more cost than DX11.
Well, it’s true that it improves performance in cases where everything is overloaded. But it has a cost for optimization.
I would also like to know why the hell DX12 has more cost than DX11.