Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

That’s awesome! Adding more mountains/cliffs to remove some overdraw is something I’ve been looking into. That’s definitely a pro tip [GG]. It’s finding that balance to capture your original idea plus performance that’s really challenging. You’ve done this extremely well it seems! Your scene is stunning! :grin:

For me, this boiled down to configuring nanite and lumen systems through CVAR’s. I also ended up altering some elements of the engine to allow me to utilize nanite more efficiently with RVT’s and landscape splines. And then optimizing any materials that were taking a long time in the nanite rasterizer.

GOOD! I DID MY JOB LOL! :joy::joy: I originally matched IRL colors but found it boring. I just find general realism boring period. I love the more stylized look of the colors. But I do understand what you’re saying and hope to clean it up more. A clean stylized/realism is what I’m aiming for :joy:

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