TAA is a SOFT option.
So its optional. Glad we cleared that up
Epic has been pushing this stuff through workflow manipulation.
No they havn’t. The documentation is easy to read, and its easy to switch off TAA. Every game dev on the planet knows there are different AA algorithms with different trade offs and that they don’t have to use the one Unreal has on by default.
DLSS and TAA are different things. BOTH are optional. DLSS is NOT required at all but if you are upset that AI is going to play an increasingly important role in Graphics and CompSci in general in the future, I have good news and bad news for you. The bad news is that GPUs cannot shrink in size indefinitely, nor can they grow in core counts indefinitely. AI will be increasingly important to squeeze performance out of cards. The good news is there are very smart people working on these problems for you, so relax bud. Sit back, code your game, ignore the features that you don’t like, because they don’t impact you, and use the features you do like that engineers with Phds and decades of experience are building for you.