That’s amazing! Would love to know more about the project and what you all did for performance optimizations. I’ve been using all of the big features in UE5 at native 1440p and got above ~94FPS with loads of nanite foliage on screen, cars, etc… I can push over 100 FPS at native 1440p resolution with TAA set as the AA method which is on par with what I see in RDR2. I have yet to finalize my native resolution settings for TSR and expect to push it even further.
Spec: Ryzen 5950X and a 3090ti.
My mentality on all of the new systems in UE5 were completely wrong out of the gate. I didn’t realize epic cranked up everything to 300% out of the box. I knew nanite needed to be configured but I felt that there weren’t that many options available. So wrong. Found ways to configure it similar to VT’s.
I’m still working on finalizing performance optimizations for both Nanite, Lumen and TSR. There were some things that could have been improved and epic has started that by allowing control over ‘r.Nanite.MaxPixelsPerEdge’ per static mesh in 5.4.
I would love to know what you’re doing. A few other developers and myself have been discussing different tricks and findings for optimizations with nanite & lumen here.