Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

their LOD algorithm is still broken, logicless, slow, and VERY limited.

In the time you’ve spent here complaining, you could have written your own. So why are you still here? Nobody is forcing you to use it.

The majority of gamers hate unreal and the few that do like it have no idea what they are talking about.

Citation needed.

Brian Karis said the reason he wanted to make Nanite is becuase “what’s the point in making a technically limited scene if that’s not even how the artist envisioned it”.

I can’t enjoy your art when it’s blurry and unperformant

Nanite provides you the opposite of blurry. It allows you to view your meshes in nearly infinite detail.

Look, you are just a kid, you aren’t a rendering engineer, you aren’t an engine developer, you aren’t a professional with decades of industry experience. You DON’T know what you are talking about.

This entire thread is filled with garbage, misinformation and whining. Its probably the worst thread created on this otherwise very helpful community forum. You should delete it.

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