Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

The creator of that video said he was having the issue with both LODs and Nanite

Yeah? And both are meshes. LODs and Nanite can both have these issues, but LODs can have high geometric detail and lower geometric levels to combat this affect unlike Nanite

in that very same thread you said it was a mipmap issue…

Yes, I was not aware of geometric aliasing until I met a veteran developer in r/F*ckTAA a couple months ago.
But after it was explained it made a lot of sense.
And its still is a MipMap issue, that part of the mesh need to be flattened for MipMips to combat it automatically.

UE’s LOD system is terrible, has no logic to detect this kind of stuff. This is why I’m a firm believer AI should take over in the LOD department

Didn’t you change your name?

Yes, it was linked to VERY old Epic Account made for Fortnite(I wanted the in-game name) when I wanted to test it on a switch. Made no sense on here and found out how to change it.

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