Nanite displaced mesh not working on meshes UE5.5

It WAS working completely fine, then out of nowhere (I think it might have happened when we got 5.5.3) it just doesn’t work.

What I have on:

  • r.Nanite.AllowTessellation=1 AND r.Nanite.Tessellation=1 in the .ini file
  • Nanite displaced mesh plugin turned ON
  • Materials have:
    • Enable Tessellation TICKED
    • Displacement Fade UNTICKED
  • Mesh has nanite enabled

Is there something I have missed? I have tried turning the plugin off and on, nothing. Disabling and re-enabling nanite on meshes, nothing. Turning “Enable Tessellation” off and on in the materials, nothing. I don’t know what else I can do here.

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