Nanite and Collision

UE has been doing the same thing to me on every model import including when it rebuilds nanite. It creates a stupid collision mesh and nobody on these forums ever bothers to reply or offer assistance.
This is a bug that has been going on since updating to 5.6
I noticed it immediately when my game would break upon pressing play. I couldn’t move and the camera would slide into the ground and disconnect itself from the 3rd person actor. All because UE decided to create these broken collision shapes.
The fix is to open the mesh and delete all collision boxes first before setting a custom collision. Don’t bother to create a new collision box because the thing isn’t doing them right and acts broken.
Not like anyone has been taking me seriously over this since I’ve posted twice on these forums. Now other people are experiencing the same bug. Maybe that will get their attention.